The Engine.
Most design tools ask you to choose. Pick a color. Pick a size. Pick a filter. Farbquadrat removes the choice. It is an exercise in surrender.
The Input (SHA-256)
The ConceptLanguage is data. We use the SHA-256 hashing algorithm to convert your text input into a deterministic 64-character hexadecimal string.
The RealityThis is the DNA of your artwork. If you type "Summer 1999", you get one result. If you type "summer 1999" (lowercase), the result shifts entirely. The engine is sensitive to the nuance of your keystrokes, just as memory is sensitive to the nuance of detail.
The Palette (HSL Harmony)
The ConceptComputers are bad at randomness - they tend towards chaos. We use harmonic logic based on the HSL (Hue, Saturation, Lightness) cylinder.
The ConstraintWe strictly govern the engine to "Safe Zones" defined by Generative Color Theory.
- Saturation: Clamped between 20% and 60% to ensure museum-quality muting.
- Harmony: The algorithm selects either "Tunnel" (Analogous) or "Vibration" (Complementary) modes based on the seed.
No neon. No clashes. Just mid-century elegance.
The Geometry (Gravity)
The ConceptA square placed in the mathematical center of a page looks like it is floating too high. It looks digital.
The Albers RatioWe apply the "hanging" logic of Albers' Homage to the Square.
- Top Margin: 1 Unit
- Bottom Margin: 2 Units
This 1:2 ratio creates "Visual Gravity." It sinks the artwork into the page, giving it weight and stability. It stops looking like a screen and starts looking like a print.
The Material (300 DPI)
The ConceptScreens are made of light. Art is made of matter.
The TextureThe final render is not a vector file. We apply a procedural grain algorithm (blendMode: OVERLAY) that simulates the imperfections of ink on paper. When you download the Master File, you receive a 3500px+ raster image, ready for archival printing on cotton rag paper.